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Epic Quest Walkthru

(Note: I originally wrote this for Epic Quest Adventures, a site with all of the epic walkthrus. The original was kind of anemic, so I started rewriting it along the way as I did my own epic and occasionally verifying things against Sobe Silvertree's walkthru. Since I wrote it for EQA, I think it's only fair that I put it on my own site, too. The druid epic walk-thru on Caster's Realm comes from EQA, and although I've asked Baelish to credit me for writing it, he hasn't, although I suspect he's got bigger things to worry about. So I'll give myself credit. :) --Galiana)

 

First off, do NOT EVER take part in any raids on the Plane of Growth. Your faction will be toast to everyone who should be your allies. Wood Elves can walk through PoG totally unmolested and even get the super Gloves of Earthcrafting quest, but never, EVER, kill anything up there or be a part of a group that does. Don't heal anyone, don't SoW them. One person reported going from ally to indifferent with Tunare for SoWing someone who was part of a raid. People who have done this ended up spending days and weeks doing the Muffin quest in Freeport and killing in Crushbone.

Also, even though it's tempting, don't kill the Millers in Qeynos Hills like so many have done, and don't kill Holly Windstalker, no matter how annoying that bitch is. Both are on the Surefall Glade Ranger faction table and there's no repairing that faction.

It starts with Telin Darkforest, a ranger in banded armor, in Burning Woods. He's hidden in a grove of thick trees near to the Skyfire zone usually around 3234, 2871. Use tracking to find him, and invis to get through the zone unmolested. Ask him "what action" and he will give you a note. If he doesn't, then your faction is too low. Faction can be built up fast by doing the muffin quest in Freeport.

Next, find Faelin Bloodbriar in Greater Faydark. She spawns around 1500, 500, or south-west of the Crushbone entrance. She has orc pawn placeholders, so kill every pawn you see to make her spawn. Once she spawns, you better be SoWed, because she runs constantly and won't stop when you hail her. Give her the note (and keep running after her) and you'll receive a ring. After giving her the note she depops.

Go to Kithicor Forrest and track Giz X'Tin, a dark elf who will not attack you. He can be found on the path to Highpass Hold, but is usually closer to the WC zone than HPH. Be very careful of the other dark elves in this zone. Give him the ring and he gives you a dark metal coin. After you hand him the ring a level 50 Dark Elf Reaver spawns and attacks you. Have SoW on you so that you can run away.

Go back to Telin Darkforest and give him the Coin. He will give it back to you as worn metal coin and tells you to find Athele. She is in the East Karanas, just north of the barbarian fishing village. Once you start this section, you begin a chain of events, so don't do it until you are ready to finish the job.

Give her the worn metal coin and receive a worn amulet. Give this amulet to Sionae (-2300, -930), then to Nuien (-3650, -300) and finally to Teloa (-3800, -2860). Teola will say to follow her, but don't. A Dark Elf Corruptor and two Dark Elf Reavers (all around level 50) will spawn around -1500, -1000, which is pretty far from the druids at the shore, so have a small army waiting there. The Corrupter will depop after 10 seconds if not attacked and the Reavers will attack and kill all of the druids you just dealt with. You must take out the Corrupter and if you can, have others engage or mez the Reavers.

Make sure you're in the most powerful group that takes out the Corrupter and kill him fast. Loot immediately to get his tome. If your group didn't kill him, you have to wait two minutes before you can loot, so I hope you've got the Reavers are engaged. They will attack the druids down by the shore if you don't stop them and if they kill the druids before you loot the tome, it goes poof, you won't get the book and will have to start over from the beginning. Also keep in mind these inkies are Shadow Knights, so don't be too close to their spawn point or you will be harm touched.

If the Reavers kill the druids, just wait one hour of real time (not EQ time) and Athele will spawn again. Give her the tome and she gives you an Earthstained Note. Bring this to Ella Foodcrafter, a Halfling running around in Misty Thicket. Like Faelin, she constantly runs, so you have to chase her. Give her the Earthstained Note and she will tell you that she needs a mixture. She will give you her mixing bowl. It is a Container so you need a free slot in the Inventory. She also mentions some kind of ancient bowl that she needs.

The Hardened Mixture

You must forage four items that you have to combine in Ella's mixing bowl. Forage a Chilled Tundra Root from Everfrost, a Sweetened Mudroot from Misty Thicket, a Speckled Moldy Mushroom from Innothule Swamp and a Heartfruit from Greater Faydark. You need a forage skill of over 100 to do this, so I hope you've been building up your forage skills.

Go to these zones, you can forage these items anywhere within the zones, find a nice safe space and hit forage continuously. The four items look like edible foods, but you'll get a message saying "You have foraged something that does not look edible." This can take a while so be prepared to be very bored. When you get the items, combine them in the bowl and you get a Hardened Mixture. After this you will no longer need the mixing bowl.

The Runed Bowl

Now go to Chess Island in Timorous Deep. The easiest way to do this is to take the barge from the Oasis docks to Timorous Deep and cast Egress, the level 52 spell. If you don't have it, then you're doing the epic awfully early. :) Levitate and SoW (or SoE) and run south. Do it from something elevated, like the docks, so you skim over the water. Run straight south. Use track to locate Alrik Farsight. He's at about -6500, 200. Be careful of the Iksar Master in the middle of the mountains. He's level 61 and KOS to you.

Hail Alrik and say "How do you make an ancient bowl?" and "I can take the artifact." He gives you a crushed pot and sends you to Felwithe. Hail Farios Elianos in Felwithe South before you give him the crushed pot. Farios is in the merchant building near the caster's guild. When you enter Felwithe South, you'll see the entrance to the merchant straight ahead, whereas the entrance to the caster's guild is to the left. Go in that building, which has two merchants. Farios is in a room off to the right. If he doesn't respond to you then your faction with Keepers of the Art is too low. Do NOT give him the pot. Indifferent is not enough, you need amiable. You can build up faction fast with the batwing-quest in Felwithe South.

(This quest is simple and cheap but time-consuming. In EC, right near the zone to WC, there is a merchant south of Orc 2 camp, an Erudite. She sells bat wings, cheap. Select the wings from her list, hold down shift and click on Buy about 5-6 times. You'll have 5-6 stacks of wings. Head back to Felwithe South, run to the mage guild, and hand in wings, 4 per stack in all 4 give slots, to Niola Impholder, a trainer in the Felwithe Mage guild. It took me two full backpacks of wings to go from indifferent to amiable, and I am a Wood Elf follower of Tunare.)

Once Farios cons amiable and talks to you, give him the pot and you receive a grocery list. The dialogue with the NPCs for this segment is pretty funny. He will give you the receipt for the bowl if you do a job for him. Bring this grocery list to Merchant Nora in the Shop of All Halos in Felwithe north, which is near the cleric guild. She gives you in return a bag of Provisions. Bring it to Farios and he gives you the receipt for the ancient bowl. Head back to Alrik Farsight in Timorous Deep. He will give you an ancient pattern when you give him the receipt.

The pattern says that you have to combine it with a piece of enchanted clay and platinum speckled powder in a pottery wheel. NO skill in pottery is required.

Platinum speckled powder can be obtained through another sub quest that's a whole lot easier thanks to the Surefall port. Forage a Rose of Firiona in Firiona Vie and give it to Merdan Fleetwood in Surefall Glades, a male ranger in the back of the zone, near the water. You'll get an Old Wooden Painting. Port back to Dreadlands and head to Frontier Mountains. Look for a Human Skeleton that roams the western part of Frontier Mountains. It can be found wandering on the western and southern areas, far from the giant fort. Invis yourself to be left alone by the wandering mobs. Give him the painting and he will crumble, and you'll have a silver chained locket in your inventory. Back to Surefall Glade. Give the locket to Niera Farbreeze, a human female in banded armor, also near the water but close to the druid guild building. She will hand you the platinum speckled powder.

Enchanted clay can be obtained through Kinlo Strongarm in Kaladim's EverHot Forge. If you ask him "what mud" and "do it for me" he will tell you that he would like to have a colored axe for his service. He wants a Jade Reaver. They are dropped by Black Reavers in the City of Mist, which are about level 52. This is not easy at all. The Reaver is a rare drop and the Black Reavers are a real pain to take down because they are totally MR. Plus, they have a tendency to spawn a new Reaver as soon as one dies. I read someone's claim of 38 consecutive Black Reavers spawning, and getting about 5 Jade Reavers out of it. Among your group you need a rogue with lock picking skills of 200 to get into the area where the Reavers can be found.

Hand Kinlo the axe and you get the enchanted clay. If you hunted dwarf citizens in Butcher, invis yourself and head to the forge. The merchants, thankfully, are on a different faction table. Just go to the Everhot Forge and hand Kinlo a Jade Reaver to get the clay. Now combine the pattern, clay and powder in any pottery wheel to make the Rune Crested Bowl.

The Stones

Go Back to Misty Thicket and hand Ella Foodcrafter the hardened mixture and the rune crested bowl. She will make for you a softly glowing stone from it. Ella tells you to find one such as yourself. Really helpful clue, huh? For the Druids this means to seek out Foloal Stormforest in Firiona Vie.

Foloal is a half elf on the wall that circles the city of Firiona Vie at the north end. Ask her "are you one such as myself?" "what answers?" and "what about Venril Sathir?" She tells you to bring her the stone you already have from Ella and the gem that can be found on Venril Sathir's Remains.

Venril Sathir is a nasty Shadow Knight in Karnor's Castle who is usually killed pretty fast for his loots and epic drop (wizard). One day after Venril Sathir is killed in Karnor's Castle, his Remains will spawn. The Remains are a large skeleton and will be indifferent to you. It stands in the circular room outside of where VS is found. Hail him and he will respond. First, conjure a Globe of Fireflies. Dance of the Fireflies is a level 1 druid spell that you may not have even bought, but you'll need it for this. Hand him the globe. A new VS, in Iksar form with an FBR-like robe, will spawn. Then give him the level 49 cleric Resurrection spell, which you can buy at any cleric guild. He will attack you. Step back and let your tanks take him out. To be safe, you might want to let your MA hand in the Resurrection spell instead. VSR can be taken out by one good group of 50+ characters.

The remains will drop two stones, called Pulsing Green Stone. You can use either stone. Because the two stones are twins, and both druids and rangers need to take out VSR, I ended up splitting the job with another guild. My guild and a second both teamed up (out of necessity since we got there at the same time) to take out Venril, and both me and another druid each got one stone. Itís something to consider yourself.

There is supposedly a way around this, which I have not confirmed myself, but if someone does confirm, please let me know. In Howling Stones (Charsis), kill Drusilla Sathir and loot the Phalactery of Venril Sathir. Give the Phalactery of Venril Sathir to the remains and he will give you one Pulsing Green Stone in return and de-spawn without a fight. Problem is, Drusilla Sathir is even tougher than Venril Sathir (not the Remains) and definitely a whole lot tougher than the Remains.

Go back back to Foloal Stormforest and give her the Softly Glowing Stone and Pulsing Green Stone. She will give you a Warm Pulsating Stone. This is the time where the quest splits up into the Druid and the Ranger parts. Up to now, they've been identical. Foloal tells you to take the stone and walk your path. The Druid's path leads back to Ella Foodcrafter in Misty Thicket. Give her the stone and you will get the Elaborate Scimitar (10/30 +9 wis, +10 mana, +5 sv poison and disease). Now you have one of the four final pieces and a pretty good weapon in its own right. She asks you to collect the Cleansed Spirits of Antonica, Faydwer and Kunark and hand them along with the scimitar to Xanuusus in North Karana.

The Cleansed Spirits

In almost all cases with the cleansed spirits, on all three continents, you will have to kill placeholders before a Tainted animal will spawn. Once you kill the Tainted, a Corrupted version may or may not spawn. Itís always pot luck and you may have to kill several Tainteds to get one Corrupted. In all cases, a Corrupted will spawn immediately after the Tainted is killed, thereís no delay, and it will spawn from the corpse of the Tainted, not at the original spawn spot. So a lot of patience is required. The good news is that when the Corrupted spawns out of the Tainted, some of them won't agro on you, so you have a few seconds to regroup before attacking again. But don't sit around or it will depop.

The Cleansed Spirit of Antonica

Go to North Karana and find a Withered Treant. It is at the far north end of NK, at the base of a mountain wall. Itís very close to Xanuusus, who gets the three Cleansed Spirits and the Scimitar when you are done. Hail him and ask him "What Sickness" and he will respond that he wants you to cleanse Antonica of its sickness. He means to kill three things.

The first one is the Corrupted Mammoth. He is below level 30, spawns in Everfrost Peaks, pops near Permafrost zone line and Mammoth Calves are his place holder. He usually spawns around Redwind's temple, and is the easiest mob to kill. 

The second monster is the Corrupted Aquagoblin Shaman. He is high-level 30s cleric in Lake Rathe with side spawns on tops of the underwater-tower, the same place the Cleric epic starts. Do this in wolf form so the other goblins won't agro on you. Some times you' will see a female dark elf named Deep. Ignore her and sheíll ignore you. Some people have chosen to fight under water, but if Enduring Breath wears off you could be in a heap of trouble. You are better off snaring and kiting the goblins at the top of the tower to the surface, especially since these gobs are clerics and chain cast some strong cleric spells. They can dish out a serious hurting, plus they can heal themselves. Kill the gobs at the top of the tower only, donít bother with the ones around the base. Eventually a Tainted Goblin will spawn. Kill the Corrupted and get a Clean Lakewater item. It looks like a globe of water.

The third one creature is the Corrupted Hill Giant in Rathe Mountains. You want to hunt in the HG area near the hill with the Guard Tower, where Cyclops can also be found. The same process applies here. Kill HGs around the tower and a Tainted Hill Giant will spawn. Kill it and hopefully a Corrupted will spawn. When it dies, loot an Ancient Rock from it.

Give the 3 items looted from all the Corrupted monsters to the Withered Treant in NK to receive the Treant Heart.

Go to Yeka Ias (2330, -2340) in South Karana, who is far to the east of the bridge and along the water, and give him the heart. He will give you the Cleansed Spirit of Antonica. This is the easiest of the three spirits.

The Cleansed Spirit of Faydwer

You will meet a pained Unicorn in Lesser Faydark. Ask him "What Corrupt" and he will tell you, "Pained Unicorn tosses its head back, drool falling from its mouth. The priests of the sick, channel filth and sickness into the lands. Too late did we notice to stop them. Here, in the ocean, and in the underwater city of old. Go to those places and find the corruptions. Bring them to me." Collect for him the items looted from the Corrupted Seahorse, the Corrupted Cyclops, and the Corrupted Brownie.

The first monster, the Corrupted Seahorse is located in Kedge Keep. He is around level 52 and needs 1-2 strong groups to be killed. It's past the area where Estrella and Undertow, the named Seahorse, spawn. This guy hits for about 141 damage and is a cleric, so he can complete heal himself. Bring clerics and barbarians to stun him when he starts to cast a spell. KK is a rough zone, bring lots of scales for Enduring Breath or get an EB item like a fishbone earring. You MUST bring an enchanter for crowd control because there are a lot of crowds.

The second creature is the Corrupted Seafury Cyclops.You need 3-4 high level people to take this one out, and at least one better be a necro or high level enchanter. It spawns on an island west of Sister Island in OOT. Take the boat from Freeport, get off on Sister Island, and head west. The first island is the one with a mage spell vendor in a tower. The next island to the west is Sea Fury island. There's around a half dozen Sea Furies, which are cyclops. You can pull them to the shore or other island until a Tainted spawns. The best tactic is fear kiting because they hit hard and are around level 52. The Corrupted also summons. The item dropped is Seavines.

The third creature is the Corrupted Brownie. He is a level 55 druid and can be taken out easily with a necro or enchanter to fear kite. His placeholder is a Brownie Scout. All Brownie Scouts spawn at location 0,0. Camp there and kill every brownie that spawns. The Tainted will spawn at the same location. The Brownie is a druid so get your magic resist up, snare him fast, and fear, fear, fear.

Now head back to the Unicorn. The Unicorn will give you a gleaming horn for the 3 items looted from the corrupted. This has to be handed to the gnome Silox Azrix in Ak'Anon to get the Cleansed Spirit of Faydwer. He is near the mines at the far north of the zone, on the left side of the green river. There is another green gnome near him but you can do this part with superior camouflage on you if you KOS or otherwise disliked there because you need no faction for Silox.

The Cleansed Spirit of Kunark

Ulump Pujlik, a named Froglok in Swamp of No Hope, tells you to give his own essence along with the 3 corrupted things to the gnome that hurts the land. Of course, he's not going to GIVE you his essence, now, is he? His location is -108, -1762. He is around level 55+ and hits for over 300 damage with 32000 hit points and almost 100% magic resist. The only spell that works is the wizard Lure spell. He will run when his HP get low. You should have 2 groups with 4-6 melees and 2-4 healers to kill Ulump, casters with pets if you can, and damage shield the tanks. He drops the Froglok Essence.

The 3 corrupted mobs of Kunark are the Corrupted Gorilla, Corrupted Barracuda, and the Dragon Faydedar. The Corrupted Gorilla is mid-40s and spawns in the Emerald Jungle in the northern part of the plateau. Take the giant stairs on the western side of the zone and then head north from the stairs, to the zone wall. Tottering Gorillas are its placeholder. Only pull Tottering Gorillas, the rest are pointless. The best way to get the gorilla is to use invis to get around, track them down and pull to the northern zone wall away from other mobs. If the dragon Severilous is around, don't use wolf form or he will agro on you. There are two kinds of Tainted Gorillas. The ones that DON'T spawn the Corrupted are undead and look terrible, with patches of fur missing, and Repulse Animal won't work on them. The Tainted that produces a Corrupted has no missing fur and Repulse Animal will fear him. So the Tainted can be fear kited. Root rot is the best method here. He drops the Green Tree Bark.

The second monster, Corrupted Barracuda, is found in the main lake of Lake of Ill Omen at around -900, -900. Same old story here, kill the placeholder, a Deepwater Barracuda, until the Tainted spawns. Placeholders are on a 10 minute timer and this will consume many boring hours. You can determine if the Tainted Barracuda will spawn the Corrupted very easily. Exit the water. If it follows you onto land, that Tainted WILL spawn the Corrupted. If it doesn't follow you, it won't spawn the Corrupted, but you still have to kill it anyway. The Tainted that comes on land is significantly tougher than the other barracudas. Root rot or have a necro/chanter fear kite. Kill him and get the Pure Lakewater.

The last, final and toughest mob in this whole ordeal is the dragon Faydedar in Timorous Deep. He's really small for a dragon and looks like a lowland basilisk in Butcherblock, but don't be fooled. He is at least level 53 and hits rapidly for up to 250 damage and has major magic resist. His spawn spot is in an oasis at the very southern end of Timorous Deep. TD sucks because you can't bind there.

Here is one guide for dealing with Faydedar, but I have a few disagreements with it, not the least of which is where to place the casters and where to have the fight. In his map, Faydedar spawns in the area where he says to have the casters. The better solution is to fight him where he spawns and hide the casters in the tunnel that leads into the oasis. But first, let's get there.

Take the boat from the Oasis dock to Timorous and have a 57 or higher wizard/druid Succor you to Chess Island, or just levitate and run there. A better deal is the necro spell Dead Man Floating, since it gives you levitate AND lets you breathe under water. From there the oasis is to the southeast. Don't go straight south because you'll hit Raptor Island and the agro range of those raptors is huge.

The entrance is at approximately -11300, -3500. It's a large mountain range with a hidden cove. On the far eastern side is an underwater cavern. Swim in and you come up in an inside ring, with yet a second circular area to enter, like a circle within a circle. The second entrance is on the north side of the inside ring. So when you get inside, go right and follow the inside wall, so it's on your left. There is a second underwater entrance that will bring you into the lagoon. You can get an idea from the map at EQAtlas.

The tactics are: load up with about four or five useless, dummy buffs like see invisible, save vs. poison, etc. THEN put on your good buffs. He will dispel you several times, so let the garbage buffs go first. You need as high fire and magic resist as possible, those are his main weapons. Get all the fire and magic resist gear you can and have a bard to twist Psalm of Mystic Shielding and Psalm of Cooling. Also, remove SoW and turn run to walk. He WILL fear people. If you are SoWed and running you will go quite a distance. Never, under any circumstances, should a caster sit to med when they go OOM. You will be summoned and killed. Last, never heal yourself. Have someone else do it.

When you go to trigger him, have the casters hiding in the second tunnel that leads into the oasis. This will keep them out of range of the AoEs and Dragon Roar. I had the casters sitting in the water, so they were below the plane of Fay and the tanks. Take the tanks with you to the shore where you will see a dwarf fisherman named Dolgin Codslayer. Give him the Froglok Essence you got from Ulump. Dolgin will give it back to you and depop. This triggers Fay. Have the tanks melee him down to 80 or 70 percent, then bring in the casters from the tunnel.

DO NOT ping pong him. Make damn sure you have one main tank to hold agro (give him and only him a DS. Damage shields increase agro). If he loses agro because someone screws up, have the main tank sit. This will get Fay right back on him. Fay's magic resists are very high, but cold spells and wizard lures can stick, as will Tashan, and you have to be within melee range, which means a lot of players crowded around a very small target. Kill him and loot the Pod of Seawater.

Hand the 4 items to the Gnome Nekexin Virulence in Overthere. He is by the water at the far north end of the zone, to the east of the evil outpost. The evil outpost, with those damned goons, is on the far west of the zone by the water and you don't want to go near it. You can get to him one of two ways: approach from the far east side of the zone, heading west along the shore, or take the Bloated Belly barge from Timorous, and as soon as it zones into OT, jump off, heading southeast, away from the outpost. You will be far enough from the outpost that you're safe upon zoning in on the barge. Give him the Froglok Essence, Pure Lakewater, Green Tree Bark and Pod of Seawater. He will depop and give you the Cleansed Spirit of Kunark.

The End

Well you've done it. Head back to North Karana and find Xanuusus the Treant and hand him the three Cleansed Spirits and the scimitar. You'll see this wonderful display of grammar:

Xanuusus pushes the spirits in the air, making them dance around the scimitar. With wave of his hands they melt into the blade and the hilt of the weapon. 'With this the spirits of the lands are now free of the corruption of the dark gods. Through your strength and dedication was this possible, Galiana. My the foul poison that once poured into the earth itself never do so again. Take this weapon that you may continue to watch over the balance of nature. Go now, with the gods' blessings.'

And it's done!